E. - Etiquette & Equipment
- What are the rules of play? (most accepted, differences by region, etc.)
- Codes of conduct? Guidelines for participation?
- Policies/procedures/protocols?
- Officials signals/symbols? etc.
- Different governing bodies, their influence on the game?
Use this post to comment on the structure of your activity as it relates to competition, competitive play, tournaments, etc. Be specific with most important details of your activity. Use tables, charts, pictures, etc. as necessary. Assignment can be turned in via hard copy or blogged.
Due Friday 2/15
11 comments:
There Are 8 simple rules of etiquette for snowboarding:
1. Always stay in control, and be able to stop or avoid other people or objects.
2. People ahead of you have the right of way. It is your responsibility to avoid them.
3. You must not stop where you obstruct a trail, or are not visible from above.
4. Whenever starting downhill or merging into a trail, look uphill and yield to others.
5. Always use devices to help prevent runaway equipment.
6. Observe all posted signs and warnings. Keep off closed trails and out of closed areas.
7. Prior to using any lift, you must have the knowledge and ability to load, ride and unload safely.
8. Know your landing is clear and clear your landing.
Other than these there aren't really any rules, which is why snowboarding is such a free and general sport. There are some Signs nd symbols concerning the trails and features on the mountian that are helpful to know:
1. The green circle- The sign for a beginner/Easy trail.
2. The blue square- the sign for an intermediate trail.
3. The Black diamond- the sign for an expert trail
4. Double black diamond- The sign for a super expert trail
5. the orange oval- Freestyle Terrain features
6.The red cross- The universal symbol for first aid
These are the commonly used signs that you may encounter at a ski resort while boarding. The most Important rule is that you use common sense and stay in your comfort zone.
These are the basic rules of table tennis
Scoring
A match is played best 3 of 5 games (or 4/7 or 5/9). For each game, the first player to reach 11 points wins that game, however a game must be won by at least a two point margin.
A point is scored after each ball is put into play (not just when the server wins the point as in volleyball).
The edges of the table are part of the legal table surface, but not the sides.
Flow of the Match
Each player serves two points in a row and then switch server. However, if a score of 10-10 is reached in any game, then each server serves only one point and then the server is switched. After each game, the players switch side of the table. In the final game (ie 5th game), the players switch side again after either player reaches 5 points.
Legal Service
The ball must rest on an open hand palm. Then it must be tossed up at least 6 inches and struck so the ball first bounces on the server's side and then the opponent's side.
If the serve is legal except that it touches the net, it is called a let serve. Let serves are not scored and are reserved.
Equipment
The paddle should have a red and a black side. The ball should be either orange or white and 40 mm in size. The table should be 2.74 meters long, 1.525 m wide, and 0.76 m high.
1. Always Breathe Continuously!
Never, Ever Hold Your Breath!
2. Equalize Your Ears Early and Often!
3. Always Come Up S-L-O-W-L-Y!
4. Stay Together as a Group!
5. Make Sure You're Having Fun!
6. Take only Pictures, Leave only Bubbles,
& Kill only Time!
7. Whenever Possible, Always Dive with a
Professional, Local Guide!
How to
"DIVE~SHAKA!"
Rules of Golf
This section provides guidelines on the manner in which the game of golf should be played. If they are followed, all players will gain maximum enjoyment from the game. The overriding principle is that consideration should be shown to others on the course at all times.
The Spirit of the Game
Unlike many sports, golf is played, for the most part, without the supervision of a referee or umpire. The game relies on the integrity of the individual to show consideration for other players and to abide by the Rules. All players should conduct themselves in a disciplined manner, demonstrating courtesy and sportsmanship at all times, irrespective of how competitive they may be. This is the spirit of the game of golf.
View Honesty & Integrity Animation
Safety
Players should ensure that no one is standing close by or in a position to be hit by the club, the ball or any stones, pebbles, twigs or the like when they make a stroke or practice swing.
Players should not play until the players in front are out of range.
Players should always alert greenstaff nearby or ahead when they are about to make a stroke that might endanger them.
If a player plays a ball in a direction where there is a danger of hitting someone, he should immediately shout a warning. The traditional word of warning in such a situation is "fore."
View Safety Animation
Consideration for Other Players
No Disturbance or Distraction
Players should always show consideration for other players on the course and should not disturb their play by moving, talking or making any unnecessary noise.
Players should ensure that any electronic device taken onto the course does not distract other players.
On the teeing ground, a player should not tee his ball until it is his turn to play.
Players should not stand close to or directly behind the ball, or directly behind the hole, when a player is about to play.
View Avoiding Distraction Animation
On the Putting Green
On the putting green, players should not stand on another player's line of putt or when he is making a stroke, cast a shadow over his line of putt.
Players should remain on or close to the putting green until all other players in the group have holed out.
View Putting Green Animation
Scoring
In stroke play, a player who is acting as a marker should, if necessary, on the way to the next tee, check the score with the player concerned and record it.
View Scoring Etiquette Animation
Pace of Play
Play at Good Pace and Keep Up
Players should play at a good pace. The Committee may establish pace of play guidelines that all players should follow.
It is a group's responsibility to keep up with the group in front. If it loses a clear hole and it is delaying the group behind, it should invite the group behind to play through, irrespective of the number of players in that group.
View Playing at a Good Pace Animation
Be Ready to Play
Players should be ready to play as soon as it is their turn to play. When playing on or near the putting green, they should leave their bags or carts in such a position as will enable quick movement off the green and towards the next tee. When the play of a hole has been completed, players should immediately leave the putting green.
Viewing Being Ready to Play Animation
Lost Ball
If a player believes his ball may be lost outside a water hazard or is out of bounds, to save time, he should play a provisional ball.
Players searching for a ball should signal the players in the group behind them to play through as soon as it becomes apparent that the ball will not easily be found.
They should not search for five minutes before doing so. Having allowed the group behind to play through, they should not continue play until that group has passed and is out of range.
View Saving Time with a Lost Ball Animation
Priority on the Course
Unless otherwise determined by the Committee, priority on the course is determined by a group's pace of play. Any group playing a whole round is entitled to pass a group playing a shorter round.
View Priority on the Course Animation
Care of the Course
Bunkers
Before leaving a bunker, players should carefully fill up and smooth over all holes and footprints made by them and any nearby made by others. If a rake is within reasonable proximity of the bunker, the rake should be used for this purpose.
View Bunker Etiquette Animation
Repair of Divots, Ball-Marks and Damage by Shoes
Players should carefully repair any divot holes made by them and any damage to the putting green made by the impact of a ball (whether or not made by the player himself). On completion of the hole by all players in the group, damage to the putting green caused by golf shoes should be repaired.
View Divot Repair Etiquette Animation
Preventing Unnecessary Damage
Players should avoid causing damage to the course by removing divots when taking practice swings or by hitting the head of a club into the ground, whether in anger or for any other reason.
Players should ensure that no damage is done to the putting green when putting down bags or the flagstick.
In order to avoid damaging the hole, players and caddies should not stand too close to the hole and should take care during the handling of the flagstick and the removal of a ball from the hole. The head of a club should not be used to remove a ball from the hole.
Players should not lean on their clubs when on the putting green, particularly when removing the ball from the hole.
The flagstick should be properly replaced in the hole before players leave the putting green.
Local notices regulating the movement of golf carts should be strictly observed.
View Preventing Unnecessary Damage Animation
Conclusion; Penalties for Breach
If players follow the guidelines in this Section, it will make the game more enjoyable for everyone.
If a player consistently disregards these guidelines during a round or over a period of time to the detriment of others, it is recommended that the Committee consider taking appropriate disciplinary action against the offending player. Such action may, for example, include prohibiting play for a limited time on the course or in a certain number of competitions. This is considered to be justifiable in terms of protecting the interest of the majority of golfers who wish to play in accordance with these guidelines.
Mountain biking has 6 basic rules, according to the IMBA, as follows;
1. Ride On Open Trails Only-this rule is pretty self explained. If a trail is closed, don't ride on it.
2. Leave No Trace-try not to leave deep impressions in the dirt. Be sensitive to soft ground.
3. Control Your Bicycle!-stay alert and in command. Don't let the bike get away.
4. Always Yield Trail-be considerate of others on the trail. Look ahead and pay extra attention around corners. Slow down when passing someone and let them know you're there ahead of time.
5. Never Scare Animals-this is also self-explained. Be kind to the animals. they didn't do anything to you.
6. Plan Ahead-pay attention and take any necessary actions to prevent an accident. Be careful and respect others.
Symbols: Trail difficulty ratings are the same as at a ski resort
Green Circle- Easy
Blue Sqare- Moderate
Black Diamond- Difficult
Governing bodies: There are no officials or judges, however there is an International Mountain Biking Association. Their role is simply to remind riders to be respectful of nature and other riders and to inform riders who are new to the sport.
Equipment: all one really needs is a mountain bike, however a helmet is recommended. Comfortable clothes and shoes are recommended, and possibly a backpack for water and supplies.
There are a few basic rules for competitive karate. One, always treat your opponent with respect. Two, no kicks or punches to the back, head (except if they are wearing headgear: then you can hit where there is padding) or below the belt. Three, never argue with the decision of the referees. There are a few differences in every country, mostly where you can hit and what you can hit someone with.
A sparring match in karate consists of two people fighting in rounds. The rounds can last anywhere from two minutes to ten. There are usually three rounds, best out of three winning. The experience of the person fighting determines how long the match is.
Participants usually are required to wear different colored uniforms (called gi: pronounced g). Participants bow to the referee (as a sign of respect) and then to each other. They wait till the referee shouts go and then they attack each other. To win a match, participants need to land more blows on their opponent then themselves.
There are a few governing bodies, the most prominent one being the Worldwide Karate Federation. The only acknowledged head is the person in charge of the WWKF.
The WWKF determines the different rules for different regions and also promotes the most senior black belts. There are not really a lot of symbols that are internationally recognized. Obviously the back belt is recognized as an expert of his martial arts, but every school has a different symbol to differentiate between schools. Usually higher ranked martial artists have patches on their gi to tell their different specialties, almost like the military
The Champions Cup Series for Jump Rope consists of open invitational freestyle competitions being held around the country. This competition series is designed to give jumpers the opportunity to perform all routines to music and compete center stage. No membership or qualification is required.
Age divisions are important because a deduction of 20.0 will be taken for any team registered and competing in the wrong division unless moved to that division by competition management. Peewee is 8 years old and under, youths are nine to 11 years old, juniors are twelve to fourteen years old, seniors are fifteen to seventeen and elders are eighteen years old and older. The oldest member of each team will determine the division for competition. Team members may compete in more than one division as long as they abide by age restrictions in all divisions in which they compete. They may not be part of more than one team in the same division.
The competition area will be a Marley dance floor. The main competition area will be 40ft. by 40ft. for all freestyle events. All routines must be performed on the competition floor in the designated competition. A 5.0 point deduction will apply for any participant going outside of the competitions area. The competition area boundary lines will be marked. Players may not make their own markings on the competition floor.
All teams must be uniform in appearance and perform in official uniforms at all competitions. The team logos should be displayed on the uniform. A neutral deduction of 5.0 points will be accessed if entire team is not dressed in the same uniform. Uniform may consist of any type of athletic clothing what allows movement without interference while jumping and covers the body in an appropriate manner. The midriff and stomach must be covered during competition and shorts must be of an appropriate length. Soft tennis shoes must be worn for competitions. Bare feet and stocking feet will not be permitted in competition. Hair must be worn tied back and off the face. Participants are not allowed to wear any jewelry. Any religious or medical jewelry that can not be removed must be taped to the body and made known to competition management in advance of competition. A neutral deduction of 5.0 will be taken fro each team member wearing unapproved jewelry.
The Code of conduct for the jump rope competition is this; Athletes and coaches must conduct themselves in a manner that displays good sportsmanship. Athletes and coaches must take care not to distract a competitor in any way while he or she is competing. Athletes should congratulate others for their accomplishments and rejoice in their success, whether they are team-mates or not. Athletes and coaches must ask permission of the originator of a routine, move, or unusual presentation before using it for themselves. It is unethical not to do so. Athletes should share their skills and techniques with other jumpers. This will improve the sport of Jump Rope. Athletes must always treat everyone else with the same courtesy, respect and kindness that they would expect for themselves. Athletes should not use foul language or gestures. The fairest possible environment must be provided for the athletes. Judges should perform their duties in accordance with the certification training that they have received. Coaches may not discuss a competition performance directly with a judge.
In Ultimate (commonly called Ultimate Frisbee) there are two official sets of rules, the UPA and WFDF both of which double as governing bodies.. Both sets are nearly identical to each other with only a few minor variations. The UPA is commonly used in the United States whereas the WFDF is used in other parts of the world. The object of Ultimate is to get to a predetermined amount of points first. You score by receiving a teammate’s pass in your opponent’s end zone. Many rules are similar to football; for example after your team scores they must “rush” or “pull” the ball to your opponent. Also in Ultimate the possession is the same as in football. You can throw an interception, or turn it over by dropping he Frisbee just like football.
The playing field is 70 yards by 40 yards and is usually marked by either cones or chalk lines. Before each tournament game starts the referee must check and see if the Frisbee is the appropriate weight and the field is the right size. There is no specific attire required however it is advised to wear shorts and comfortable running shoes.
There are six ways in which a change of possession can occur; Throw Away (Frisbee is thrown to nobody), Drop (the receiving player fails to catch the Frisbee), Out Of Bounds (The disc lands out of bounds), Interceptions (A defender catches a throw), Stall (a player waits more then ten seconds before he throws the Frisbee), and Block (the defender stops the disc before it is caught). Some other rules are the two time outs a half rule and the Substitution after point is scored rule.
Swimming doesnt really have any rules unless you are competing. Or if you are in public swimming and there are life gaurds on duty.
Competition has many different rules and regualtions for each different competition catagory.
The technical rules of swimming are designed to provide fair and equitable conditions of competition and to promote uniformity in the sport. Each swimming stroke has specific rules designed to ensure that no swimmer gets an unfair competitive advantage over another swimmer.
Officials are present at all competitions to enforce the technical rules of swimming so the competition is fair and equitable. Officials attend clinics, pass a written test and work meets before being certified. All parents are encouraged to get involved with some form of officiating.
Cristiane Machado
Scuba Diving
Etiquette & Equipment
I chose Scuba diving.Scuba diving is really interesting. I see it as a sport for only the people who knows how to do it. I wouldn’t really just go to some reef and scuba dive. I need lessons.
In Scuba diving you really have to follow what your instructor says. Each instructor can be alittle differend, so the rules for scuba diving may differ. There are basic rules though that applies to everyone.:
Always Breathe Continuously!
Never, Ever Hold Your Breath!
2. Equalize Your Ears Early and Often!
3. Always Come Up slowly!
4. Stay Together as a Group!
5. Make Sure You're Having Fun!
7. Whenever Possible, Always Dive with a
Professional, Local Guide!
Some codes of cunduct are that one must not have alcohol before diving. Also if theres an accident or if anyone doesn’t feel well while in the water let the instructor know it as soon as possible. You must have permission to dive in certain places. Specially if its on fresh water. Always maintain contact with your team and pay attention to the laws. Always check your equipment and avoid diving near boats and ships. Always stay away from fishing boats! There are lighting codes for the weather. Here are what most use:
GREEN:: No special restrictions, winds less than 18 mph.
YELLOW: Possibility of storm or water less than 55 degrees F. Boating allowed only within an imaginary line from the tip of Picnic Point to the Tenney Park Locks. The yellow flag may be flown in conjunction with the blue or green flags.
BLUE: Indicates heavy wind (18 to 25 mph) conditions. Lake Mendota is usually quite rough in this condition. It is recommended that inexperienced boaters do not go out.
RED AND BLUE: Decked boating is allowed in mooring area. No open boating is allowed.
RED: No boating. If you are on the lake, return to the Boathouse.
BLINKING RED: Imminent storm. Put on life jacket and go to the NEAREST shore.
Never take anything from ship wrecks and don't touch any animals you don't know.
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